Wonderland Engine integration for the lazy-widgets Typescript UI library.
A reboot of the @rafern/canvas-ui-wl library.
Before you follow these instructions: These instructions don't apply to the example project. The example project should run out-of-the-box, and following these might break it.
lazy-widgets NPM package: npm install --save-dev lazy-widgetsnpm install --save lazy-widgets-wle--save instead of --save-dev, otherwise it will not work, since Wonderland Engine libraries can't be devDependencies if they are meant to be used in the editorlazy-widgets and lazy-widgets-wle in your codeNote that there is no API in Wonderland Engine to get information about a
pipeline or shader. This means that there is no way for this library to know
which field should be set for a material's texture (is it diffuseTexture or
flatTexture, or another field name?). Because of this, this library tries to
guess which field should be set by looking at the name of the shader. The
following names are supported at the moment:
Flat Opaque TexturedPhong Opaque TexturedPhysical Opaque TexturedFlat Transparent TexturedPhong Transparent TexturedPhysical Transparent TexturedPhong NormalmappedPhong LightmappedIf a custom pipeline is used, the texture uniform name can also be set with the
textureUniformName WLRoot property.
Documentation can be generated locally with the command npm run docs. Output
will be in a new docs folder. The documentation is also served on
Github Pages.
Documentation for lazy-widgets is available in the
lazy-widgets Github Pages.
An example project can be found in the example-project folder, which is also
served on
Github Pages.
A component which disables a component of 2 given objects if the keyboard and/or
mouse are in use in a UI root is also provided. The component is named
lazy-widgets-input-guard.
Special thanks to Playko (website, github) where this project started and is currently being developed at, and to the Wonderland Engine developers (website).
This project is licensed under the MIT license (see the LICENSE file)
This project uses the following open-source projects:
Generated using TypeDoc