The default implementation of TextInputHandler, for devices that have
a virtual keyboard (such as mobile devices).
Can also be used in a WebXR session if the browser supports it, however, this
is not recommended, as some devices such as the Oculus Quest 2 will ignore
the initial value of the text input and the text selection, which leads to a
bad user experience.
The default implementation of TextInputHandler, for devices that have a virtual keyboard (such as mobile devices).
Can also be used in a WebXR session if the browser supports it, however, this is not recommended, as some devices such as the Oculus Quest 2 will ignore the initial value of the text input and the text selection, which leads to a bad user experience.