DynMsg: {
BROKEN_CONSTRAINTS: ((value: unknown, limit: unknown, horizontal: boolean, overflow: boolean) => string);
DETACHED_WIDGET: ((name: string) => string);
INVALID_ATTACHMENT: ((attaching: boolean) => string);
INVALID_BACKGROUND_FILL: ((backgroundProperty: string | symbol) => string);
INVALID_DIMS: ((horizontal: boolean, value: unknown) => string);
INVALID_ENUM: ((value: unknown, enumName: string, variableName: string, unexpected?: boolean) => string);
INVALID_INC: ((value: unknown) => string);
INVALID_KB_ROW_TEMPLATE: ((entry: unknown) => string);
INVALID_MAX: ((value: unknown) => string);
INVALID_MIN: ((value: unknown) => string);
INVALID_VALUE: ((name: string | symbol, value: unknown, nonNegative?: boolean) => string);
MAYBE_DIMENSIONLESS: ((axisName: string) => string);
NEGATIVE_DIMS: ((value: unknown, name: string | symbol) => string);
NEGATIVE_INC: ((value: unknown) => string);
NEGATIVE_VALUE: ((name: string | symbol, value: unknown) => string);
NON_ARRAY_VALUE: ((name: string | symbol, value: unknown) => string);
OVERCAPTURING_WIDGET: ((capturer: object) => string);
SWAPPED_MIN_MAX: ((minValue: unknown, maxValue: unknown) => string);
SWAPPED_MIN_MAX_DIMS: ((minValue: unknown, maxValue: unknown, minName: string | symbol, maxName: string | symbol) => string);
SWAPPED_MIN_MAX_NAMED: ((minValue: unknown, maxValue: unknown, minName: string | symbol, maxName: string | symbol) => string);
} = ...
Standard dynamic console messages.