DynMsg: { 
    BROKEN_CONSTRAINTS: ((value: unknown, limit: unknown, horizontal: boolean, overflow: boolean) => string); 
    DETACHED_WIDGET: ((name: string) => string); 
    INVALID_ATTACHMENT: ((attaching: boolean) => string); 
    INVALID_BACKGROUND_FILL: ((backgroundProperty: string | symbol) => string); 
    INVALID_DIMS: ((horizontal: boolean, value: unknown) => string); 
    INVALID_ENUM: ((value: unknown, enumName: string, variableName: string, unexpected?: boolean) => string); 
    INVALID_INC: ((value: unknown) => string); 
    INVALID_KB_ROW_TEMPLATE: ((entry: unknown) => string); 
    INVALID_MAX: ((value: unknown) => string); 
    INVALID_MIN: ((value: unknown) => string); 
    INVALID_VALUE: ((name: string | symbol, value: unknown, nonNegative?: boolean) => string); 
    MAYBE_DIMENSIONLESS: ((axisName: string) => string); 
    NEGATIVE_DIMS: ((value: unknown, name: string | symbol) => string); 
    NEGATIVE_INC: ((value: unknown) => string); 
    NEGATIVE_VALUE: ((name: string | symbol, value: unknown) => string); 
    NON_ARRAY_VALUE: ((name: string | symbol, value: unknown) => string); 
    OVERCAPTURING_WIDGET: ((capturer: object) => string); 
    SWAPPED_MIN_MAX: ((minValue: unknown, maxValue: unknown) => string); 
    SWAPPED_MIN_MAX_DIMS: ((minValue: unknown, maxValue: unknown, minName: string | symbol, maxName: string | symbol) => string); 
    SWAPPED_MIN_MAX_NAMED: ((minValue: unknown, maxValue: unknown, minName: string | symbol, maxName: string | symbol) => string); 
} = ...
Standard dynamic console messages.